Game Sound Design
Xekill-Ton studio offers complete game sound design packages or specific services tailored to your needs according to the project at hand. Below one can find a breakdown of the typical audio production requirements for a game project. These can be offered separately or as a complete package depending on your requirements. Click on the desired image to read more about each field.
These elements are at the core of every sound design project. While not all projects might require all of these elements, we can tailor for individual sounds according to your needs. All sounds will be delivered to you mastered and ready for implementation into the game engine, with proper naming corresponding to the game calls.
Apart from that, the studio also provides audio implementation through the use of middleware, currently through Wwise. Middleware software creates a bridge between the game engine and the sound engine. It has several benefits over implementing samples straight into the game engine, especially when it comes to randomisation and interactive and adaptive audio. It also lets the sound designer have complete control over the implementation and mixing of the audio content in the game. Talk to us if you would like to learn more about this and how it can be implemented with your project.
Furthermore, the studio also provides support during the project duration on sound implementation according to the game requirements, such as setting up reverb zones, and what game calls need to be set up for particular sounds. Let us worry about the physics of sound and how it should work within your game engine to provide a realistic and immersive experience.
P.S.: don’t be lazy and simply use stock/sample libraries… give your game/project that extra special touch to make it unique and use quality audio. You’d be amazed to see (hear) what a difference professionally designed sound would do to your project!
So, to recap, the studio offers the following services:
- sound design of all elements within the game (that require sound) as organised audio files, mastered and ready for whatever the game requires (such as loops / one shots, stems, etc.);
- audio integration and implementation (via samples or middleware) in game engine;
- final mix in game engine at rendering stage.